实现自动化车辆和外部服务器,智能基础设施和其他道路使用者之间的安全可靠的高带宽低度连通性是使全自动驾驶成为可能的核心步骤。允许这种连接性的数据接口的可用性有可能区分人造代理在连接,合作和自动化的移动性系统中的功能与不具有此类接口的人类操作员的能力。连接的代理可以例如共享数据以构建集体环境模型,计划集体行为,并从集中组合的共享数据集体学习。本文提出了多种解决方案,允许连接的实体交换数据。特别是,我们提出了一个新的通用通信界面,该界面使用消息排队遥测传输(MQTT)协议连接运行机器人操作系统(ROS)的代理。我们的工作整合了以各种关键绩效指标的形式评估连接质量的方法。我们比较了各种方法,这些方法提供了5G网络中Edge-Cloud LiDAR对象检测的示例性用例所需的连接性。我们表明,基于车辆的传感器测量值的可用性与从边缘云中接收到相应的对象列表之间的平均延迟低于87毫秒。所有实施的解决方案均可为开源并免费使用。源代码可在https://github.com/ika-rwth-aachen/ros-v2x-benchmarking-suite上获得。
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The release of ChatGPT, a language model capable of generating text that appears human-like and authentic, has gained significant attention beyond the research community. We expect that the convincing performance of ChatGPT incentivizes users to apply it to a variety of downstream tasks, including prompting the model to simplify their own medical reports. To investigate this phenomenon, we conducted an exploratory case study. In a questionnaire, we asked 15 radiologists to assess the quality of radiology reports simplified by ChatGPT. Most radiologists agreed that the simplified reports were factually correct, complete, and not potentially harmful to the patient. Nevertheless, instances of incorrect statements, missed key medical findings, and potentially harmful passages were reported. While further studies are needed, the initial insights of this study indicate a great potential in using large language models like ChatGPT to improve patient-centered care in radiology and other medical domains.
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Deep learning-based 3D human pose estimation performs best when trained on large amounts of labeled data, making combined learning from many datasets an important research direction. One obstacle to this endeavor are the different skeleton formats provided by different datasets, i.e., they do not label the same set of anatomical landmarks. There is little prior research on how to best supervise one model with such discrepant labels. We show that simply using separate output heads for different skeletons results in inconsistent depth estimates and insufficient information sharing across skeletons. As a remedy, we propose a novel affine-combining autoencoder (ACAE) method to perform dimensionality reduction on the number of landmarks. The discovered latent 3D points capture the redundancy among skeletons, enabling enhanced information sharing when used for consistency regularization. Our approach scales to an extreme multi-dataset regime, where we use 28 3D human pose datasets to supervise one model, which outperforms prior work on a range of benchmarks, including the challenging 3D Poses in the Wild (3DPW) dataset. Our code and models are available for research purposes.
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Body segmentation is an important step in many computer vision problems involving human images and one of the key components that affects the performance of all downstream tasks. Several prior works have approached this problem using a multi-task model that exploits correlations between different tasks to improve segmentation performance. Based on the success of such solutions, we present in this paper a novel multi-task model for human segmentation/parsing that involves three tasks, i.e., (i) keypoint-based skeleton estimation, (ii) dense pose prediction, and (iii) human-body segmentation. The main idea behind the proposed Segmentation--Pose--DensePose model (or SPD for short) is to learn a better segmentation model by sharing knowledge across different, yet related tasks. SPD is based on a shared deep neural network backbone that branches off into three task-specific model heads and is learned using a multi-task optimization objective. The performance of the model is analysed through rigorous experiments on the LIP and ATR datasets and in comparison to a recent (state-of-the-art) multi-task body-segmentation model. Comprehensive ablation studies are also presented. Our experimental results show that the proposed multi-task (segmentation) model is highly competitive and that the introduction of additional tasks contributes towards a higher overall segmentation performance.
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We propose an end-to-end inverse rendering pipeline called SupeRVol that allows us to recover 3D shape and material parameters from a set of color images in a super-resolution manner. To this end, we represent both the bidirectional reflectance distribution function (BRDF) and the signed distance function (SDF) by multi-layer perceptrons. In order to obtain both the surface shape and its reflectance properties, we revert to a differentiable volume renderer with a physically based illumination model that allows us to decouple reflectance and lighting. This physical model takes into account the effect of the camera's point spread function thereby enabling a reconstruction of shape and material in a super-resolution quality. Experimental validation confirms that SupeRVol achieves state of the art performance in terms of inverse rendering quality. It generates reconstructions that are sharper than the individual input images, making this method ideally suited for 3D modeling from low-resolution imagery.
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Image-based virtual try-on techniques have shown great promise for enhancing the user-experience and improving customer satisfaction on fashion-oriented e-commerce platforms. However, existing techniques are currently still limited in the quality of the try-on results they are able to produce from input images of diverse characteristics. In this work, we propose a Context-Driven Virtual Try-On Network (C-VTON) that addresses these limitations and convincingly transfers selected clothing items to the target subjects even under challenging pose configurations and in the presence of self-occlusions. At the core of the C-VTON pipeline are: (i) a geometric matching procedure that efficiently aligns the target clothing with the pose of the person in the input images, and (ii) a powerful image generator that utilizes various types of contextual information when synthesizing the final try-on result. C-VTON is evaluated in rigorous experiments on the VITON and MPV datasets and in comparison to state-of-the-art techniques from the literature. Experimental results show that the proposed approach is able to produce photo-realistic and visually convincing results and significantly improves on the existing state-of-the-art.
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Segmenting humans in 3D indoor scenes has become increasingly important with the rise of human-centered robotics and AR/VR applications. In this direction, we explore the tasks of 3D human semantic-, instance- and multi-human body-part segmentation. Few works have attempted to directly segment humans in point clouds (or depth maps), which is largely due to the lack of training data on humans interacting with 3D scenes. We address this challenge and propose a framework for synthesizing virtual humans in realistic 3D scenes. Synthetic point cloud data is attractive since the domain gap between real and synthetic depth is small compared to images. Our analysis of different training schemes using a combination of synthetic and realistic data shows that synthetic data for pre-training improves performance in a wide variety of segmentation tasks and models. We further propose the first end-to-end model for 3D multi-human body-part segmentation, called Human3D, that performs all the above segmentation tasks in a unified manner. Remarkably, Human3D even outperforms previous task-specific state-of-the-art methods. Finally, we manually annotate humans in test scenes from EgoBody to compare the proposed training schemes and segmentation models.
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Traditionally, monocular 3D human pose estimation employs a machine learning model to predict the most likely 3D pose for a given input image. However, a single image can be highly ambiguous and induces multiple plausible solutions for the 2D-3D lifting step which results in overly confident 3D pose predictors. To this end, we propose \emph{DiffPose}, a conditional diffusion model, that predicts multiple hypotheses for a given input image. In comparison to similar approaches, our diffusion model is straightforward and avoids intensive hyperparameter tuning, complex network structures, mode collapse, and unstable training. Moreover, we tackle a problem of the common two-step approach that first estimates a distribution of 2D joint locations via joint-wise heatmaps and consecutively approximates them based on first- or second-moment statistics. Since such a simplification of the heatmaps removes valid information about possibly correct, though labeled unlikely, joint locations, we propose to represent the heatmaps as a set of 2D joint candidate samples. To extract information about the original distribution from these samples we introduce our \emph{embedding transformer} that conditions the diffusion model. Experimentally, we show that DiffPose slightly improves upon the state of the art for multi-hypothesis pose estimation for simple poses and outperforms it by a large margin for highly ambiguous poses.
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The ability to effectively reuse prior knowledge is a key requirement when building general and flexible Reinforcement Learning (RL) agents. Skill reuse is one of the most common approaches, but current methods have considerable limitations.For example, fine-tuning an existing policy frequently fails, as the policy can degrade rapidly early in training. In a similar vein, distillation of expert behavior can lead to poor results when given sub-optimal experts. We compare several common approaches for skill transfer on multiple domains including changes in task and system dynamics. We identify how existing methods can fail and introduce an alternative approach to mitigate these problems. Our approach learns to sequence existing temporally-extended skills for exploration but learns the final policy directly from the raw experience. This conceptual split enables rapid adaptation and thus efficient data collection but without constraining the final solution.It significantly outperforms many classical methods across a suite of evaluation tasks and we use a broad set of ablations to highlight the importance of differentc omponents of our method.
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Network intrusion detection systems (NIDS) to detect malicious attacks continues to meet challenges. NIDS are vulnerable to auto-generated port scan infiltration attempts and NIDS are often developed offline, resulting in a time lag to prevent the spread of infiltration to other parts of a network. To address these challenges, we use hypergraphs to capture evolving patterns of port scan attacks via the set of internet protocol addresses and destination ports, thereby deriving a set of hypergraph-based metrics to train a robust and resilient ensemble machine learning (ML) NIDS that effectively monitors and detects port scanning activities and adversarial intrusions while evolving intelligently in real-time. Through the combination of (1) intrusion examples, (2) NIDS update rules, (3) attack threshold choices to trigger NIDS retraining requests, and (4) production environment with no prior knowledge of the nature of network traffic 40 scenarios were auto-generated to evaluate the ML ensemble NIDS comprising three tree-based models. Results show that under the model settings of an Update-ALL-NIDS rule (namely, retrain and update all the three models upon the same NIDS retraining request) the proposed ML ensemble NIDS produced the best results with nearly 100% detection performance throughout the simulation, exhibiting robustness in the complex dynamics of the simulated cyber-security scenario.
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